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Pillars of eternity wizard guide
Pillars of eternity wizard guide












pillars of eternity wizard guide

Not only will you be able to cast some deadly magic, but you can also wield an Arcane Great Sword.There are six playable races - referred to in-universe as 'Kith' - and Obsidian has done a pretty bang-up job of keeping them balanced.

#Pillars of eternity wizard guide full

The Altar Full Circles also gives 3 points into Melee and Dodge, so you can also max these out and become a master in each. You will need to put a full 12 points into ST to get it to 20. I also only build DX to 16, so that when you do the Altar Full Circles up through Vendigroth, you get +4 DX. I only build CN to 16, since with my Haggle mastery I can buy a necklace from an elf in Qintarra that gives +4 CN, she is wearing it. Level 20 (2 pts) - Learn Bolt of Lightning, DisintegrateĪt this point, you can start putting points into ST, DX and CN to get them all to 20 for the statistical bonuses they offer. They idea, is that with these last 5 spells, you will boost your magick aptitude to 100%, making your spells as strong as they can be. Fire Elemental is great for those really tough enemies.įrom 17-20, I chose the school of Force, I like the strong lightning magic for Automations later in the game, but you could pick any school of magic to max out. You can teleport anywhere that you've discovered on your map.

pillars of eternity wizard guide

Level 15 (2 pts) - Learn Teleportation, Call Fire ElementalĪt this point, the game just became incredibly easy. I think level 12 is earliest you can get him**

pillars of eternity wizard guide

You can get a Dog as a companion and doesn't count toward your maximum followers. **I always go to Ashenvale at this point. Level 11 - Learn Unseen Force (nice for pushing back enemies) Level 10 (2 pts) - put both points into Haggle, you should now be able to become a Haggle Master! Level 6 - +1 WP (15, started at 14 with background Only Child) Level 5 (2 pts) - Learn Wall of Fire, FireflashĪt this point, Harm is still a great single target spell, but now when you have groups, Fireflash is an incredible spell, just make sure the groups are within range of each other. Level 1 (5 points to start) - Learn Harm, Minor Healing, and 3 points into Haggle. You need to become apprentice first, I think the goods shopkeeper left of Lloyd's shop can teach you. Become a Haggle Expert in Shrouded Hills Inn from the bartender. Keep Virgil for now, later on you can drop him for a follower of your choice, I usually just pick up Magnus since he can wear the Iron Clan stuff later in the game. Levels 1 through 5, you will mainly use Harm as your form of damage. This needs to be a Male character, because Female lose 1 ST and gain 1 CN, which would only allow you to get ST to 19.Ī Half-elf gets a 5% magickal bonus, so this build includes just enough spells to get your magickal aptitude to 100%. I like Half-Elf over Elf, since they start with 8 ST and allow you to eventually boost ST to 20. Since I planned on playing mostly solo, I didn't care about Charisma, but the +6 WP is great for learning spells and Haggle. The other night, I was trying to put together a mage character, that would have a few strong spells, but eventually get full ST, DX and CN and be able to wear any/all of the Arcane gear, including weapons.














Pillars of eternity wizard guide